DoujinTrends
FenPaints

FenPaints

patreon


FenPaints posts

Kingdom Death Seasonal Content Review: Halloween Survivor - Flower Knight Costume

Exclusive to Halloween, this Halloween Survivor wears a Flower Knight costume while trick or treating, and will not 'leaf' without some sweet treats. The Halloween Survivor - Flower Knight Costume includes a unique decorative base insert, Pattern gear card, and Pattern card for use with Kingdom Death: Monster.

Before we get into a look ...

View Post

Reapokratis – Beta Content Review



Repokratis is a gloomy death obsessed survivor that rarely sleeps. He travels alone, searching for his lost older brother Grimmory.

As always with these we'll start with a brief look at the miniature sculpt; the usual criterial I judge these things on is the quality of the sculpture and how useful it will be in game. The miniture for ...

View Post

Erza of Dedheim – Seasonal Content Review

Led by Grozharous, the Pale Turnip King. Dedheim was established in the ruins of a forgotten town. The monstrous lord claims that within Dedheim’s crystaline gates the dead are collected. Erza of Dedheim guards the settlement's black tourmaline gates. She bars the denizens of Dedheim from leaving and spilling into the world of the living. View Post

People of the Stars: Part 2 – The Campaign

This piece is going to be a mixture of lore/thematic discussion interspaced with strategy and tactical segments; with the larger chunk going to the latter portion. Stars is by far and away the most complete and satisfying of the three campaigns we have access to at the moment due to it having a well written narrative and engaging mechanics that ask yo...

View Post

People of the Stars: Part 1 Kingdom Death's Best Boy, The Tyrant

Before we move into this; I think it's best to give you all a reminder that when we dive into lore there's always going to be a fair amount of speculation that has to be built on the themes, artwork and underlying real world links that Kingdom Death's lore design has. Even when dealing with the actual in game lore text there are still issues present b...

View Post

Signposts: How to Identify Powerful Strategies in KDM

Before I get back into writing about the absolutely M A S S I V E pile of content that comes in the Dragon King expansion, I want to write a little about one of the significant tools in gaming that can help you not just quickly internalise ways of navigating future KDM content but also aid you in succeeding in any game environment where strategies are formed from randomisation. This is the design concept of “Signposts” and here I'm going t...

View Post

Visual Guide to the Dragon King

Visual Guide to the Dragon King

As always this will be available to everyone from next Friday and feel free to share the image with other people as long as it is left in its original form and correctly attributed to me.

Higher definition version is attached to this post, at some point I am going to also go back and clean up some of the older posts, so expect a multiple image drop with the new, cleaner style in the future.

Other visual guides can be accessed quick...

View Post

Summer Goth Twilight Knight Review

On the glass coast of the boiling sea, Twilight Knight Allison waits. She has paid the dark seamstress a vial of her own tears of anguish for the dress and finery that is acceptable at the court of the uncrowned king of Teltia. She awaits a summon at the domain's edge so she may learn how he has created this slice of miserable, sunny paradise. View Post

The Silent Mother a Review of the Newest Official Legendary Monster

The Silent Mother a Review of the Newest Official Legendary Monster

Recently Team Death (The name for the team working at Adam Poots Games) released a little piece of community engagement with a new legendary fight that a settlement can depart for. During the event the “Dark Tastemaster” issued the following challenge on the Lantern's Reign Discord.

Members of the community ready to send departing survivors out on a Hunt Phase and are confident in their settlement's power a new monster h...

View Post

Summer Aya Promo 2022 Review

Aya travels to the sand dunes below the larval pools that form in the iron clouds overhead. Here the sun never sets and perpetual summer reigns. The metabolic mutation of the skypoles super heats the fluids of the pool, roiling and bubbling over, occasionally disgorging them to the sands below. Massive globs of fluids rain down, creating cryptic g...

View Post

Invasion of Astro-Monster: The Dragon King Deep Dive 4

Part 4: The Showdown

The Radiant Heart, the goal of some showdowns, but a deadly resource to collect.

Most of the time, the main reason (outside of a new experience) for hunting a particular monster is gear. Armor set, weapon, support gear or any combination of these acts as the driving force behind hunting a given monster over an...

View Post

Preparation Preparation Perspiration: The Dragon King Deep Dive 3

Part: 3 The Hunt

While running the tests for this deep dive, it became apparent that unlike many of the deep dives, it's actually quite important to discuss preparation and set up. If you are curious about my testing process; I have multiple cloned settlements set up at various lantern years and with different combinations of ex...

View Post

Forged from the Heart of a Dying Star: The Dragon King Deep Dive

Part Two: Gear

As always with these deep dives, once we are past the lore section I like to go straight into the gear, gear is one of the main, enduring carrots for hunting quarry monsters. Of course a new monster is always an exciting experience, assembling the often impressive and sometimes dominating miniatures. Shuffling up ...

View Post

King of Tokyo: The Dragon King Deep Dive

Part One: The King Themes and Lore

Few miniatures in the Kingdom Death: Monster line inspire as much interest, excitement and awe as the imposing behemoth known as The Dragon King. Kingdom Death's take on the classic fantasy flying lizard is a blend of Dragon, Godzilla, Mech, Nuclear Reactor, Celestial Star and Walking Butthole....

View Post

Holding Out for a Hero: Maximising the use of Saviors

Saviors are one of the areas of the game where utilisation of mechanics is not just a straight gain; instead saviors offer the player a trade of sorts, you can somewhat stunt your settlement's long term gains in exchange for a transient boost in power. This is because Saviors ask you to sacrifice 25% of your potential weapon proficiency progression by...

View Post

Le Frisson De Vampires – Kingdom Death Beta Content Review – Summer Cyrus

Before we get into the bulk of this review, I'm going to take you on a short journey, one that will condense the experience I had reviewing this content and provide an important piece of information that has informed the backbone of this review.

It's early in the evening, and after a hard day of working you settle down at your gamin...

View Post

The Last Standee Podcast - Oathsworn Episode

OK, so if you want to hear my initial thoughts and experiences (along with Cara and Alessio's) the Oathsworn podcast episode for The Last Standee is up. I will at some point be writing a review, but I want to complete all the chapters so I can work out what level of longevity the game has and I might not get that in before the reprint Kickstarter comes out.

The short version is; when the second Kickstarter comes out, I can absolutely rec...

View Post

I'm a Barbie Girl – Kingdom Death: Monster Beta Content Review “Doll”

Built with fanatical care, the automata was a gift to the newborn heir of an island rich in mystical fresh water. Playing with her young charge in a strange pool, the doll suddenly started to speak foreboding prophesies that vexed the island's rulers. Thrown far into the depths of the Rust Ocean, the mechanical wonder's water-logged voice still fo...

View Post

Dream Eaters: Saviors in Kingdom Death

Saviors are undaunted heroes, single minded and suicidally reckless in their quest to make a change in mankind's horrible existence. This meteoric existence ensures their lifespan will be short but bright.

The Saviors unwavering guiding star is a shared destiny to change the world for the better. Their eyes constantly open to th...

View Post

The Themes in People of the Lantern: Thunder Only Happens When It's Raining

The Scribe is the power behind the Kings and their armies. To men, he is a god made flesh, appearing in repose atop his throne with his tome hoisted by a grotesque tableau of slaves. In his book his words are writ into reality, sewing the seeds of small human settlements into existence with the stroke of his quill.

Once the humans g...

View Post

Annual August Holiday

As those of you who've been here long enough to see many lanterns fade will know, I take the first week of August off each year, in part to spend time with my family, but also to recharge, give my still wonky health a bit of a rest and enjoy my birthday. This year I am getting cabinets and a chest of drawers to hold board games and I couldn't be more excited because they combine my love of organising things, board games and building stuff into...

View Post

A Primer for People of the Lantern

A Primer for People of the Lantern

It's been quite a long time coming, but in preparation for deep diving into The Watcher and The Gold Smoke Knight we're going to first drill in detail into the “original” campaign's 1.6 revision. Now the truth of the matter is I've put off diving into this because while this campaign is most players first experience of Kingdom Death, it's notorious for not showing the game in the best light. The campaign is somewhat mean spirited, disjoint...

View Post

Big Drumsticks: Aya – Lantern Armor: Beta Content Review

This content comes out with thanks to timberwolfl, Charles and Lawman5014 for providing images and details in advance so I could proxy and test this new content.

Aya is one of the main faces of the Kingdom Death world, she's been an almost constant presence in the world's lore from its first release and she's been through several iterat...

View Post

A Dissemination of Gaming Theory and its Application to Kingdom Death: Part 2 – Tempo

This is a continuation that builds on the contents of the previous topic, which can be found here. That topic is on the concept of “value” and this piece is written with the assumption that you have read the previous article and now understand what is meant when someone talks about 'value' in the context of a game.

This time we're going to move into the slightly more nebulous concept of 'Tempo'. We'll start with a look at what the co...

View Post

A Dissemination of Gaming Theory and its Application to Kingdom Death: Part 1 – Value

As my RSI is mostly healed I wanted to get back to writing a large dissertation of text, something I've been working on in my head during the period of healing and at this point I want to get down a bit of a dive into two of the core concepts behind being a competitive and powerful individual in board games, both in the more general sense and then specifically in the case of Kingdom Death. This is not going to be a definitive article series, t...

View Post

Visual Guide to the Late Game Hunt Parties (Core Only)

Visual Guide to the Late Game Hunt Parties (Core Only)

Things get very diverse and tricky to provide guides for when we get into the late/end game and also when considering expansions. I am going to do a few visual guides to highlight special, unique, powerhouse builds that you can construct when you have mixed expansions, but for the most part I've found that making hunt party/build guides in a visual format requires more and more entries the further into the game you get. 

Nothing in ...

View Post

Visual Guide to the Mid Game Model Hunt Party (Core Game)

Visual Guide to the Mid Game Model Hunt Party (Core Game)

To follow up from the early game model hunt party, here is the framework around which I build my parties in the core game only. As the game's content becomes more expansive the further you get into a campaign the harder it is to provide a comprehensive list of the top builds. I've had to cut from this list the dual weapon blood paint build for example (which honestly works better when you have Gorm + Screaming Antelope because of the Rib Blade...

View Post

This Final Nemesis Fight Will Not End

This Final Nemesis Fight Will Not End

Visual Guide for the Mid Game coming tomorrow. Due to my wrist still not being completely healed it'll be the Core Late Game visual guide next Friday.

View Post

Sankokushin Grand Convergence Update

Sankokushin Grand Convergence Update

The Grand Convergence Update went live over at: https://www.axismundigames.com/grandconvergence/

However, at the moment the site has gone down due to the sheer number of people trying to access it. Dyb recorded a copy of the website page and uploaded it onto Youtube. You can pause the video for clean visuals of the text and images.

If it's help...

View Post

Badar Beta Content Review

The Beta content miniature sales train continues, Choo choo.

Having had the White Lion, Gorm and Lantern Sword previously, Badar (name meaning: Full Moon) is our Spidicules representative – so maybe next time we'll see either a Lantern Armor, Flower Knight or Phoenix based survivor next? The White Lion, Gorm, Weapon Crafter and Lantern Sword's...

View Post