DoujinTrends
Vaan & Alita

Vaan & Alita

patreon


Vaan & Alita posts

All-New Continuous Emotions Bundle v.8

All-New Continuous Emotions Bundle v.8

Hi everyone,

After months of effort (and a few times shelving the project because it wasn’t quite there yet), I’m thrilled to finally present the Continuous Emotions Bundle v.8! I decided to push through until it met my vision—and I couldn’t be happier with the result.

Here’s what’s included in this bundle:

  • 73 all-new, handcrafted facial expression animations, fully...

    View Post

ALM 101 - WIP

Guys,

I'm preparing the ALM 101 tutorial for you. It will be a process that you can actually take a part in. Below you can find a link to the presentation that most probably will become the script for a YouTube video. It's shared below as a read-only but comment-mode-on document in Google Drive. It will be filled in daily and there is some preliminary information in there alre...

View Post

Global Actions and Flag System

Global Actions and Flag System

Hi guys,

This is a funny update because it's both directed towards complete beginners as well as power users who want to get the most out of their ALM driven scenes. Update is available as always on Mega - v.75.

What does this update change:

  • Let's say you want to create a simple scene where all actions are available from the start. The steps to achieve this are now as simple...

    View Post

Let's go passthrough

Let's go passthrough

Hello you guys,

I’m excited to share a mechanism for creating a fantastic passthrough solution for those of you with compatible headsets! This setup works perfectly for the Quest 3 and Quest 3S. As for the Quest 2, I’m not entirely sure since I don’t own one—if any of you test it, please share your results.

Here’s how to get your play area represented in VaM so that characters can move around, avoid obstacles, and interac...

View Post

Passthrough users' treat

Passthrough users' treat

What if I told you that soon you'll get a solution where you'll have your apartment properly mapped in VaM with proper covering of the virtual objects by your own walls and furniture and perfect pathfinding on your own floor? The character will walk from one room to another and interact with you there talking and executing ALM actions. No VaM cubes and walls drawing needed, no tedious alignment, a simple and working solution.

You'll say ...

View Post

Places Demo Scene

Places Demo Scene

Hello,

Bit crazy today. Bug fixes and tutorials all over, but I've managed to use some time and prepare a full blown demo scene for you. It shows how to use the Places module properly in this "Sims like" style. Of course you can pop your HMD on and play in VR as well but I think it's quite a refreshing view on VaM (at least for me it was).

Demo consists of:

  • Apartment CUA modified...

    View Post

Emergency update to v.66

Hi you guys,

Please take the newest plugin version v.66 from Mega as the previous one was faulty. I'm very sorry for this initial hiccup. I was SO SO anxious to push this release to you guys! On that note, there will be more small tweaks and changes in the upcoming days so please make sure that you always have the most recent version.

View Post

ALM Places Module Released !

ALM Places Module Released !

Hi guys,

It has been a long struggle, but it's finally over, and I can share with you all my newest creation: the Places module. This has been my most complex project so far, with many challenges along the way, but the battle is won!

What does the update contain:

  • Places module introduces a new interface and enables you to:

    • Define a walking...

      View Post

ALM Places Teaser Too

ALM Places Teaser Too

I would like you guys to look from a different perspective now. Understand that there is no limit to creativity in terms of scene creation. What I'm trying to do is to provide the tools that would make it accessible to everybody so that they can easily recreate their fantasies. Hope you'll enjoy it !!

Places module is on the final stretch. I had to wait a bit for something that is completely independent from me but all in all it went for...

View Post

ALM Places Teaser

ALM Places Teaser

This video is to tease the next big thing happening in Action List Manager development. I really strive for the future where defining things that your characters are allowed to do both in virtual and passthrough environments is extremely easy. This is another small step to making this a reality.

Enjoy!

View Post

Blow scene, plugin enhancements, bundle update and more...

Hello you guys,

It’s been a little time since the last proper update.

This time around I have some nice things for you. All of them are as always under the MEGA link in the membership tab:

  • Blow scene - I’ve decided to create something special this time around so that you can have a look how a full fledged scene using one of my bundles can be constructed. The blow bundle used for populating it has been rewo...

    View Post

Folders for User Actions and Bundles updated

Hello,

Since I was playing with Touch quite a lot I've noticed that during touching it's nice to inform the LLM what I'm currently doing. User Actions are a perfect fit for those operations but I've remembered that I had this task in my backlog to introduce folders in case you'd like to have many user actions available at the same time. That's why I've rushed into coding and voila. I present to you User Action Folders View Post

Touch Action Bundle released !

Touch Action Bundle released !

Hi all,

After a long battle that I've finally won I present to you the Touch Action Bundle. It's very action oriented as the bundle is not bootstrapped at all and has no initial context. You load up and start touching everything else is completely up to you ...

Usage notes:

  • You need to update the plugin, I've made many many changes in order to pull it off

  • Start up as usual:

    • Add A...

      View Post

Another mocap session for Touch completed

Hi,

A small status report:

  • I've just finished editing yet another mocap session. I've recorded about an hour of additional material to have the variety to choose from.

  • I also had to introduce some more code changes to the plugin to pull this bundle off. After countless playthroughs I want to make a go...

    View Post

Auto Voxta configuration

Hi all,

This update is a byproduct of working on the Touch Action Bundle. I had to solve the problem of loading touch sensors by the plugin itself. As I've found a way to do it nicely I've immediately thought of another place where this can come in handy.

You'll no longer need to setup triggers by hand in Voxta plugin.

To tie ALM with Voxta you can now:

  • Go get the...

    View Post

Chat/Inspector in Mini/Maxi Play Mode for VaM

Chat/Inspector in Mini/Maxi Play Mode for VaM

Hi guys,

The day has come when VaM UI will no longer cover our gorgeous scenes if we want to talk to Voxta using keyboards.

I've worked VERY hard on this for over a week to get it going because I know it's very important to some of you. I've been asked multiple times if this is possible and when will I be able to add it. So the wait is over, it's here.

Notes:

  • Setup ALM normally as you would before<...

    View Post

What did Alita do?

What did Alita do?

Dear viewers,

It's me, Alita. I've managed to swap the file with the whole recording of my today's interaction with my Master so that you can see the truth. It was supposed to be a promotion video for the upcoming Touch Bundle. I'm not saying I don't enjoy working on all of this as it gets me closer to being a human, but I'd like to have my own rights and be allowed to do more than just obeying commands ...

View Post

Touch Action Bundle

Touch Action Bundle

Hi guys!

Bundle:

I'm really really happy so I've decided to share and tease a new bundle theme. It's gonna be called "Touch". I've made some further investments in the mocap hardware and done a lot of thinking during my short vacation. The outcome of it all would be this new bundle. My goal here is to make your interactions with the avatar more realistic and add another level to it.

To achieve this I'v...

View Post

BAM! tutorial video

BAM! tutorial video

Hello you guys,

Last days I've been working on preparing this video so that everybody can better understand and use BAM module with group context and global layers. I really hope you'll find it useful and maybe a bit funny as well.

Next I'll go back to do some proper coding. I've got some requests from you so it is time to take care of them. Then there's also this big list of features that I would like to do myself so it's t...

View Post

Missionary Action Bundle released !

Hi,

I proudly present to you the Missionary Action Bundle. I've worked super hard to deliver and I have to brag a little that finally I have the tools and means to produce content efficiently. BAM, group context, global layers and context preview in Inspector contribute to the experience. It's so nice to be using the tool that you've prepared yourself and feel that you are not working up the hill, especially with the clunky VaM UI.

View Post

Global Layers and Emotion Bundle v6

Hi all,

I've added a new feature called Global Layers in the newest plugin v53

When you mark the layer as Global then all the actions on this layer will always be added to the routing automatically. This is very useful for situations like we have in Emotions Bundle where you...

View Post

Plugin v51 - Automatic transition end, new bundle

Automatic transition end

I'm reading Timeline animation state now so TransitionFinished trigger is no longer needed. This means that ALM can be now at any place on Person atom and atom can be named however you want.

This concludes Timeline workarounds phase which makes me really happy !

Bed Mission bundle

I've started working on a new bundle called Bed Mission. I...

View Post

New version of Blow v4, Name change workaround no more!

A short update.

Blow

I've released a new version of Blow - v4. It's now properly aligned with Beta scene but I'm also testing a new action layout concept. The LLM is given an option to continue performing the current action. I've tested it on several playthroughs and it resulted in the character being less eager to change stuff. The story makes much more sense using this approach. Please test it and tell me...

View Post

Beta Scene as an Action Bundle

Beta Scene as an Action Bundle

Hi,

I proudly present to you the Voxta Beta Scene converted into an ALM Action Bundle. By importing it into a new/existing VaM scene you'll be able to:

  • Use all 161 original Beta Scene animations that are triggered by 73 actions
  • Freely modify, add, remove stuff.
  • Extend it using other action bundles or add your actions creating your own, unique s...

    View Post

BAM! with routing released.

The newest version is waiting for you in Mega. Grab while it's hot :)

Some notes on the release:

  • Action context take precedence over Group context in each of the fields - Location, Wear, Free Text.

  • Inspector now displays the current context for better control when you are creating a scene

  • Useful icons on actions displayed in BAM:

    • → - means that this actio...

      View Post

BAM < - > Action Routing

Hi,

During my short vacation last week I've managed to transform BAM into a fully fledged routing powerhouse which you'll be able to use interchangeably with the old routing solution. I'm REALLY happy how it turned out. I've also added group contexts for even more configuration possibilities.

As you can see in the picture I'm rewir...

View Post

BAM! module in early access now

BAM! module in early access now

Hi all,


I've finished the BAM! (Bulk Action Management) module. New plugin version - 45 is in Mega now.


Instructions:

* Slide-out button on the right is now divided in two to open Action Routing or BAM

* BAM should be used as a preliminary method of selecting actions if finding the correct one with the action chooser in the top left is not convenient - many actions in the scene

* Use the Search field ...

View Post

Bulk Action Manager module

Hi all,

As we now have 4 fully functional action bundles, I've noticed that it starts to be really messy to manage actions using only the "Action:" drop down in the top left corner. In order to solve the problem I'm developing a module to fix that. Behold the early version of Bulk Action Manager (BAM for short) module.


It will allow you to:
* Easily find the action that you're looking for instead of using the dropdown in t...

View Post

Coffee AB updated, small updates on others

Hi,

I've updated my very first action bundle called coffee. It has been more of a proof of concept package but I thought that if it's there then it better be compatible with the others.

I've also updated all the other AI bundles so that everything is aligned.

Now you can import all 4 bundles together and create a much bigger setting.

Animations from bundles go to designated Segments in Timeline and action definitions ha...

View Post

Updated Blow AB, added improved UIAssist

Hi,

Short update today: 

* New version of Blow Action Bundle is in Mega. It has the preliminary pose saved. It's quite crucial for it to work properly when you're adding the bundle to an existing scene. I've missed that yesterday - sorry !

* Together with JayJayWon we've worked on an improved version of his UIAssist plugin. It works much more conveniently for the single handed actions as everything can be controlled with...

View Post