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NEOMAN Overhaul (3.54pbe) Release

Download Fonts (3.54):
https://drive.google.com/file/d/1d7nUpVq6ohCbGYAlE5F5rir4zyDkVMEG/view?usp=sharing

Download SDK Repaint Kit (3.54):
https://drive.google.com/file/d/1SNG_Z8rydwNL2GjiSGfS_RcrgukdxyH3/view?usp=sharing

Download Bus (3.54pbe):
https://drive.google.com/file/d/1ca95Mf1jcGyRoLaBMGU8Ng7aA2m9CyQ3/view?usp=sharing

Download Step sounds & Custom Schedule texture:
https://drive.google.com/file/d/10dOWE__1KuQuhQeJD_eqkA6KWSBXw3W5/view?usp=sharing

3.54pbe

Experimental!

Please reach out with your feedback to brakes, ECAS (air suspension) and air pressures in pneumatic system (compressor on/off cycles frequencies, how long air can 'stay' within system etc.). It is very important, since that new script is very experimental. I wasn't working on other bugfixes as this was my main focus, to finally adress the issue of ECAS and EBS going nuts in certain situations. Finally now at least, I have one common script to fully and correctly simulate brakes/ABS/ASR/ECAS/EBS/EBA in more or less every possible bus configuration (including 4-axle GXL in the future). The other benefit of that complete rewrite is - fully and correctly simulated (and I mean simulated) pneumatic system. Only things that may need updating in this script is adapting values to give better overall feeling (like how efficient compressor is, or adapting certain values), but above all - the whole system overlay is correctly scripted (4-way valve, ECAS having separate tanks instead of using 4th subsystem supply). Hopefully this will bring my whole scriptbase inch closer to what I absolutely aim for - level of simulation seen mostly in flight simulators. I believe that since OMSI can't compare with anything based on UE5/Unity, it def can in how deeply the simulation layer can go.

Pneumatics/EBS/ECAS Remake:

Bugfixes/Changelog:

NEOMAN Overhaul (3.54pbe) Release

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