patreon
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
Rokudenashi
toydispenser
Qiou
seosims
Dreams & Giants
ravensflockart
lunarscent
edrix三
unknown
dcsmod
Nukeru
Haylapick
EshO
destor777
ItzYaRon69
9927
mondai-shinu
theWeeklyRoll
ALsoft
Thicc Mommies
nullanimator
ElidollTG
ひざきりゅうた
BigDuckGames
KinkyAIbot
Juuicy_AI
xlscaler
Aut_Autumn
atatame-masuka
mikoscrub
Kimmy W
sevie
Autotape98
건우 정
Nym
martinreacts
simtzen
reisroom
SankaTetsu
Misthios Arc