Updates over the past week. NPCs (shielded and regular) are now way more accurate the closer you get, and we added little projectile effects so you can actually tell whoβs shooting at you. 3D audio makes it easier to hear where shots are coming from, and theyβve got smoother animations when looking at you. Makes fights feel a lot better now.
We also fixed some broken traps/death boxes and completely reworked how cutscenes are set up. Now I can change intros, and victory screens for every level in seconds instead of hours.
Levels 1β10 are basically done. Just need to run a few tests and then We're putting together a new demo. This week weβre starting on levels 11β15 and playing around with some new VO