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Taking trimsheets and displacing a mesh in unreal as well as lowering its res and prepping it for nanite use. super interesting workflow to explore in the future for sure!
mynameekiuram
N.G.
J0RR3L
ましまろのふぁんぼっくす
catsnbriefs
catvi
PlaguuedVR
鏡峯マルコ
Yohstar
Kagekira101
Concrete Beach
RostamWorks
秋刀魚
Phamont
Billdenovo
RubyWaltz
VOct
Hotbari
fishmans-brain
ぺどっち
bamtu0jx
Naughtyy Juan
yorchmeinz
AI Robot Strage
KushAI
Rice
WiseGuy
Hanukafast Alex
chuckyandmisty
FlameCabbage
dTRY
Emz_cast
Casey Lee Williams
碧葉
ahageao
tamo
CRYPTIDW00RM
ましこ
accgphotography
Hisato