Download access to Forests of San Andreas: Ultimate for Singleplayer/Story mode and FiveM (Client and Server). Adds over 83 thousand props to your game. Changelog: β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 5.4 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Reworked area between Boilingbroke Peniteniary and Peyote Plant. β’ Extracted entities with no LOD parent into separate ymaps (with suffix _strm). β’ Relocated trees that were clipping with "Harmony Repair" by HG Designs ( https://hg-designs.tebex.io/package/6253483). β’ Relocated trees and cacti that were clipping with "R68: Sheriff & Hosp" by kiiya ( https://kiiya.tebex.io/package/6076636). β’ Relocated trees that were clipping with "Wild House 2" by Leuge56 ( https://www.patreon.com/posts/wild-house-2-106733684). β’ Renamed script (for entering the shelter) to FoSAShelter.3.cs so that it is executed using Script Hook V .NET v3 API instead of deprecated v2. β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 5.3 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Afforested the north moutainside of Mt. Gordo by adding over 2500 trees and bushes. β’ Updated script (for entering the shelter) to use Script Hook V .NET v3 API instead of deprecated v2. (thanks to Michael21107 for reporting) β’ Relocated trees that were clipping with "Harmony FD Station" by RedSaint Modifications ( https://subscription.redsaintmods.com/category/maps). β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 5.2 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Afforested the south moutainside of Mt. Gordo by adding over 1600 trees and bushes. β’ Relocated tree that was clipping with "LordCity" by jin007 ( https://www.gta5-mods.com/maps/lordcity_gta5). (thanks to Starfox1993 for reporting) β’ Reworked southeast mountainside of Mt. Chiliad so that it is compatible with "Chiliad Town" by DANIX ( https://www.gta5-mods.com/maps/dnx-chiliad-town-early-access). β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 5.1 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Improved reflection models by adding another horizontal plane to larger vegetation. β’ Reworked area at San Chianski Mountain Range and El Gordo Lighthouse by adding another 900 trees. β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 5.0 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Adapted shader for proper rendering of dedicated reflection models. β’ Changed cargens (flags, colors and some models) (thanks to JRod) β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 4.10 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Added dedicated models used for reflections in cars, puddles and on wet streets. β’ Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance. β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 4.9 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Afforested the north and northeast moutainside of Mt. Chiliad by adding over 2500 trees and bushes. β’ Reworked area at Paleto Bay. β’ Relocated trees that were clipping with "Lumberjack Jobs" by Polat ( https://polat.tebex.io/package/5364310). (thanks to Hatler for reporting) β’ Relocated trees that were clipping with "Lumberjack Jobs" by 17-Movement ( https://store.17movement.net/package/5814791). β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ Version 4.8 β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘ β’ Added more variety to bush, palm and tree tilts. β’ Fixed corrupted references to adjacent polygons in static collision files. β’ Replaced pine trees at higher altitude by cedar trees. β’ Afforested the northwest moutainside of Mt. Chiliad by adding 1000 trees and bushes. β’ Relocated trees that were clipping with a bunker south of Sandy Shores airfield (when MP maps are enabled). (thanks to SeriousSam for reporting) β’ Relocated trees that were clipping with "Nature Weekend House" by BigShaqNOKetchup ( https://www.gta5-mods.com/maps/mlo-nature-weekend-house-add-on-sp).