Game Content Q&A
(Attached image: The heroine’s "heroic figure" during a village massacre. Can you guess what happened?)
Over the course of game development, we’ve received some recurring questions from our supporters. To address these, we’ve compiled a list of frequently asked questions to clear up any confusion.
Will charm-related stats and items be added in the future?
Currently, the game does not include a charm stat, but we’ve planned for a charm potion item. Its effect would allow more room for error in drawing aggro from hostile creatures. We might also integrate this feature into quests and storylines, such as unlocking dialogue options through seduction if charm is high enough.
Will towns include sheriffs and bounty quests?
Yes. In fact, the Goblin route already features sheriff-like characters. One is a red-haired woman leading a special extermination squad, and the other is the new female captain of the forest patrol. However, bounty quests are not yet included. These NPCs will allow players to navigate choices between human-aligned factions and those opposed to humans (like goblins). Players can choose to ally with or sabotage a faction. This mechanic might be expanded to other towns in the future. However, since designing quests with opposing faction reputations is complex, we won’t prioritize it.
Will monster nests and rewards for clearing them be added?
I personally love the monster nest-clearing system in The Witcher 3. There’s a unique sense of accomplishment when securing a stronghold. We aim to make monster camps a development focus, offering reputation rewards for clearing them. However, this system will remain independent of the main storyline, serving as a standalone challenge for players.
Will there be a village massacre storyline?
The Goblin route’s second phase includes village massacre content (the next release covers the first phase). If we secure enough resources to develop the Elf storyline, it will also feature a village massacre event.
Can I suggest quests?
While we have many ideas for the main storyline, we lack inspiration for daily quests. If you have good suggestions, feel free to share them! We will consider them sincerely. However, due to the sheer number of suggestions, some ideas might already align with our existing plans or have been proposed by multiple players. Therefore, we can’t guarantee acknowledgment or credit. If your idea appears in the game, feel proud of your contribution! That said, if you feel your idea is unique and don’t want it "copied," we kindly ask you not to submit suggestions to avoid unnecessary misunderstandings.
Will there be more sex-related statuses in the future?
Currently, we’ve considered development stages for sensitive areas. The concept is that certain sexual interactions with specific characters may fail if development hasn’t reached the required stage (this system is not yet implemented and exists only as data). Additionally, we’ve planned statuses such as semen-soaked (causing debuffs), pregnancy (linked to the childbirth system, also slowing movement), lust marks, and tentacle parasitism. Some of these designs already have completed art assets but are not yet integrated into the system.
Will starting stats customization be available (e.g., extra points or skills)?
We currently do not provide a system to customize starting parameters but may consider this possibility in the future.
Can the heroine’s appearance be customized?
We have concrete plans to revamp the heroine’s appearance. This includes adding hairstyle and hair color options. Besides the current short hair, medium-length and long hairstyles will be available. Additionally, pregnancy bellies and lust marks, as mentioned earlier, will also be significant updates. The extended development time for the next update is partly due to fully reorganizing our models, which lays the groundwork for implementing these features.
If you have more questions, feel free to ask on Discord or through our support platforms. We’ll do our best to answer!
éŠæˆ²å…§å®¹è§£ç”
(附圖是女主角åƒèˆ‡å± æ‘æ™‚的「英姿ã€ï¼ŒçŒœçŒœçœ‹ç™¼ç”Ÿäº†ä»€éº¼äº‹æƒ…?)
éŠæˆ²é–‹ç™¼è‡³ä»Šï¼Œæœ‰äº›å•題經常有支æŒè€…è©¢å•,今天特別將經常有人詢å•çš„å•é¡Œæ•´ç†æˆä¸€å€‹è¡¨ï¼Œå¸Œæœ›å¯ä»¥è§£æ±ºå¤§å®¶çš„疑惑。
æœªä¾†æ˜¯å¦æœƒå¢žåŠ é…力值以åŠç›¸é—œé“具?
ç›®å‰éŠæˆ²ä¸æ²’有é…力值的概念,但有è¦åŠƒé…力藥水這個é“具。é…åŠ›è—¥æ°´çš„æ•ˆæžœä¸»è¦æ˜¯é¢å°æ•µå°ç”Ÿç‰©æœ‰æ›´å¤šçš„仇æ¨å€¼å®¹éŒ¯ç©ºé–“,也許之後也å¯ä»¥å°‡é€™åŠŸèƒ½è·Ÿä»»å‹™æ•…äº‹ç·šæ•´åˆï¼Œä¾‹å¦‚é…力值éŽé«˜çš„話å¯ä»¥é€éŽè‰²èª˜è§£éŽ–ä¸€äº›å°è©±ã€‚
æœªä¾†åŸŽéŽ®ä¸æ˜¯å¦åŠ å…¥æ²»å®‰å®˜ä¸¦æä¾›åœå‰¿ä»»å‹™ï¼Ÿ
會的,事實上哥布林路線ç¾åœ¨æœ‰é¡žä¼¼æ²»å®‰å®˜çš„è§’è‰²ã€‚ä¸€å€‹æ˜¯ç”±ç´…é«®å¥³æ€§é ˜è»çš„特別討ä¼éšŠï¼Œå¦ä¸€å€‹å‰‡æ˜¯æ£®æž—è¦å‚™éšŠçš„æ–°ä»»å¥³éšŠé•·ï¼Œä½†å°šæœªåŠ å…¥åœå‰¿ä»»å‹™ã€‚這些NPC會給玩家在人類陣營以åŠèˆ‡äººé¡žæ•µå°çš„é™£ç‡Ÿï¼ˆä¾‹å¦‚å“¥å¸ƒæž—ï¼‰ä¹‹é–“é¸æ“‡çš„空間,讓玩家å¯ä»¥é †å¾žæˆ–者陷害æŸå€‹é™£ç‡Ÿã€‚未來也許這個è¨è¨ˆå¯ä»¥å»£æ³›å¥—用到å„個城鎮ä¸ï¼Œä½†é›™é‚Šå¥½æ„Ÿåº¦æ‹‰æ‰¯çš„任務很難è¨è¨ˆï¼Œå› æ¤æˆ‘們䏿œƒå°‡æ¤ä½œç‚ºé–‹ç™¼é‡é»žã€‚
è«‹å•æœƒåŠ å…¥æ€ªç‰©å·¢ç©´ä¸¦æä¾›æ¶ˆæ»…巢穴的çŽå‹µå—Žï¼Ÿ
我個人很喜æ¡ã€Šå·«å¸«3ã€‹ä¸æ¸…ç†æ€ªç‰©å·¢ç©´çš„系統,打下一個據點時有種難以言喻的æˆå°±æ„Ÿã€‚我們也期待é”物營地會æˆç‚ºæœªä¾†é–‹ç™¼é‡é»žä¹‹ä¸€ï¼Œä¸¦æä¾›æ¸…ç†å·¢ç©´çš„è²æœ›ã€‚ä¸éŽï¼Œé€™å€‹ç³»çµ±ä¸æœƒè·Ÿä»»å‹™çš„主線劇情çµåˆï¼Œè€Œæ˜¯ä½œç‚ºç¨ç«‹çš„系統æä¾›çŽ©å®¶æ”»ç•¥ã€‚
æœªä¾†æ˜¯å¦æœ‰å± æ‘的劇情?
å“¥å¸ƒæž—è·¯ç·šç¬¬äºŒéšŽæ®µæœ‰ç›¸é—œå± æ‘內容(下次釋出的內容是第一階段)。若我們有資本開發精éˆçš„æ•…事線,精éˆç·šä¹Ÿæœƒæœ‰ä¸€å€‹å± æ‘的劇情。
我能æä¾›ä»»å‹™çš„建è°å—Žï¼Ÿ
æˆ‘å€‘é›–ç„¶åœ¨ä¸»ç·šæœ‰å¾ˆå¤šæƒ³æ³•ï¼Œä½†åœ¨æ—¥å¸¸ä»»å‹™ä¸Šçš„é»žåæ¯”較匱ä¹ï¼Œæ‰€ä»¥è‹¥æ‚¨æœ‰è¦ºå¾—ä¸éŒ¯çš„點å,敬請æ¡è¿Žæä¾›ï¼Œæˆ‘們會虛心åƒè€ƒï¼ä¸éŽï¼Œå› 為æ„見的來æºè™•比較ç¹å¤šï¼Œæœ‰äº›é»žå本來就在我們的é å®šè¨ˆç•«å…§ã€æœ‰äº›å‰‡æ˜¯å¤šä½çŽ©å®¶å¤šæ¬¡æèµ·éŽäº†ï¼Œå› æ¤æˆ‘å€‘æ²’è¾¦æ³•è‡´è¬æˆ–者標明點åæä¾›è€…ã€‚å¦‚æžœä½ æå‡ºçš„æ„è¦‹å‰›å¥½æœ‰åœ¨éŠæˆ²ä¸å‡ºç¾ï¼Œä½ å¯ä»¥ç‚ºè‡ªå·±æä¾›çš„æ„è¦‹æ„Ÿåˆ°è‡ªè±ªï¼ç„¶è€Œï¼Œè‹¥ä½ 覺得自己的點å很ç¨ç‰¹ä½†åˆä¸æƒ³è¢«ã€ŒæŠ„襲ã€çš„話,還請ä¸è¦æä¾›ä»»ä½•æ„見,以å…é€ æˆå¾ŒçºŒä¸å¿…è¦çš„困擾。
æœªä¾†æœƒåŠ å…¥æ›´å¤šæ€§æ„›ç›¸é—œçš„ç‹€æ…‹å—Žï¼Ÿ
ç›®å‰æˆ‘å€‘åªæœ‰è€ƒæ…®åˆ°å„ç¨®æ•æ„Ÿéƒ¨ä½çš„é–‹ç™¼åº¦ï¼Œæ¦‚å¿µä¸Šæ˜¯é–‹ç™¼åº¦æœªé”æŸå€‹éšŽæ®µï¼Œèˆ‡ç‰¹å®šå°è±¡é€²è¡Œæ€§æ„›æ™‚會失敗(但該系統還沒實作,ç¾åœ¨åªæœ‰æ•¸æ“šï¼‰ã€‚æ¤å¤–,我們還有精染狀態(也就是身上會沾滿精液,會產生一些Debuffï¼‰ã€æ‡·å•ï¼ˆèˆ‡ç”Ÿç”¢ç³»çµ±é€£å‹•ï¼Œä¹Ÿæœƒé€ æˆèµ°é€Ÿè®Šæ…¢ï¼‰ã€æ·«ç´‹ã€è§¸æ‰‹å¯„生ç‰ç‹€æ…‹ã€‚上述這些內容有些美術已經完æˆï¼Œä½†å°šæœªå¥—入到系統ä¸ã€‚
è«‹å•æœªä¾†æœƒæä¾›é–‹å±€æ•¸æ“šè¨ç½®å—Žï¼Ÿï¼ˆä¾‹å¦‚起始狀態下,玩家有é¡å¤–的點數或技能)
æˆ‘å€‘ä¸æä¾›é–‹å±€è¨ç½®å„ç¨®åƒæ•¸çš„功能,但會考慮這個å¯èƒ½æ€§ã€‚
è«‹å•女主角的外觀能改變嗎?
我們有明確é‡å°å¥³ä¸»è§’å¤–è§€æ•´æ”¹çš„è¨ˆç•«ï¼Œå…·é«”å°‡åæ˜ 在髮型與髮色上(除了ç¾åœ¨çš„çŸé«®å¤–,還會有ä¸é•·é«®ä»¥åŠé•·é«®é€™å…©å€‹é«®åž‹ï¼‰ã€‚æ¤å¤–ï¼Œä¸Šé¢æåŠçš„æ‡·å•è‚šã€æ·«ç´‹ä¹Ÿæœƒæ˜¯æ›´æ–°çš„é‡é»žã€‚這次更新時間拖那麼久,其ä¸ä¸€å€‹åŽŸå› å°±æ˜¯æˆ‘å€‘æŠŠæ‰€æœ‰çš„æ¨¡åž‹éƒ½é‡æ–°æ•´åˆï¼Œé€™æ¨£æ‰æœ‰è¾¦æ³•實作上述系統。
若有更多å•題,æ¡è¿Žåœ¨Discord或者贊助平å°ä¸Šç™¼å•,我們會盡力回ç”çš„ï¼
游æˆå†…容解ç”
(附图是女主角å‚ä¸Žå± æ‘æ—¶çš„「英姿ã€ï¼ŒçŒœçŒœçœ‹å‘生了什么事情?)
游æˆå¼€å‘至今,有些问题ç»å¸¸æœ‰æ”¯æŒè€…询问,今天特别将ç»å¸¸æœ‰äººè¯¢é—®çš„é—®é¢˜æ•´ç†æˆä¸€ä¸ªè¡¨ï¼Œå¸Œæœ›å¯ä»¥è§£å†³å¤§å®¶çš„疑惑。
æœªæ¥æ˜¯å¦ä¼šå¢žåŠ é…力值以åŠç›¸å…³é“具?
ç›®å‰æ¸¸æˆä¸æ²¡æœ‰é…力值的概念,但有规划é…åŠ›è¯æ°´è¿™ä¸ªé“具。é…åŠ›è¯æ°´çš„æ•ˆæžœä¸»è¦æ˜¯é¢å¯¹æ•Œå¯¹ç”Ÿç‰©æœ‰æ›´å¤šçš„仇æ¨å€¼å®¹é”™ç©ºé—´ï¼Œä¹Ÿè®¸ä¹‹åŽä¹Ÿå¯ä»¥å°†è¿™åŠŸèƒ½è·Ÿä»»åŠ¡æ•…äº‹çº¿æ•´åˆï¼Œä¾‹å¦‚é…力值过高的è¯å¯ä»¥é€è¿‡è‰²è¯±è§£é”一些对è¯ã€‚
未æ¥åŸŽé•‡ä¸æ˜¯å¦åŠ å…¥æ²»å®‰å®˜å¹¶æä¾›å›´å‰¿ä»»åŠ¡ï¼Ÿ
会的,事实上哥布林路线现在有类似治安官的角色。一个是由红å‘女性领军的特别讨ä¼é˜Ÿï¼Œå¦ä¸€ä¸ªåˆ™æ˜¯æ£®æž—è¦å¤‡é˜Ÿçš„æ–°ä»»å¥³é˜Ÿé•¿ï¼Œä½†å°šæœªåŠ å…¥å›´å‰¿ä»»åŠ¡ã€‚è¿™äº›NPC会给玩家在人类阵è¥ä»¥åŠä¸Žäººç±»æ•Œå¯¹çš„阵è¥ï¼ˆä¾‹å¦‚哥布林)之间选择的空间,让玩家å¯ä»¥é¡ºä»Žæˆ–者陷害æŸä¸ªé˜µè¥ã€‚未æ¥ä¹Ÿè®¸è¿™ä¸ªè®¾è®¡å¯ä»¥å¹¿æ³›å¥—用到å„个城镇ä¸ï¼Œä½†åŒè¾¹å¥½æ„Ÿåº¦æ‹‰æ‰¯çš„ä»»åŠ¡å¾ˆéš¾è®¾è®¡ï¼Œå› æ¤æˆ‘们ä¸ä¼šå°†æ¤ä½œä¸ºå¼€å‘é‡ç‚¹ã€‚
è¯·é—®ä¼šåŠ å…¥æ€ªç‰©å·¢ç©´å¹¶æä¾›æ¶ˆç巢穴的奖励å—?
我个人很喜欢《巫师3ã€‹ä¸æ¸…ç†æ€ªç‰©å·¢ç©´çš„系统,打下一个æ®ç‚¹æ—¶æœ‰ç§éš¾ä»¥è¨€å–»çš„æˆå°±æ„Ÿã€‚æˆ‘ä»¬ä¹ŸæœŸå¾…é”物è¥åœ°ä¼šæˆä¸ºæœªæ¥å¼€å‘é‡ç‚¹ä¹‹ä¸€ï¼Œå¹¶æä¾›æ¸…ç†å·¢ç©´çš„声望。ä¸è¿‡ï¼Œè¿™ä¸ªç³»ç»Ÿä¸ä¼šè·Ÿä»»åŠ¡çš„ä¸»çº¿å‰§æƒ…ç»“åˆï¼Œè€Œæ˜¯ä½œä¸ºç‹¬ç«‹çš„系统æä¾›çŽ©å®¶æ”»ç•¥ã€‚
æœªæ¥æ˜¯å¦æœ‰å± æ‘的剧情?
å“¥å¸ƒæž—è·¯çº¿ç¬¬äºŒé˜¶æ®µæœ‰ç›¸å…³å± æ‘内容(下次释出的内容是第一阶段)。若我们有资本开å‘ç²¾çµçš„æ•…事线,精çµçº¿ä¹Ÿä¼šæœ‰ä¸€ä¸ªå± æ‘的剧情。
我能æä¾›ä»»åŠ¡çš„å»ºè®®å—?
æˆ‘ä»¬è™½ç„¶åœ¨ä¸»çº¿æœ‰å¾ˆå¤šæƒ³æ³•ï¼Œä½†åœ¨æ—¥å¸¸ä»»åŠ¡ä¸Šçš„ç‚¹åæ¯”较匮ä¹ï¼Œæ‰€ä»¥è‹¥æ‚¨æœ‰è§‰å¾—ä¸é”™çš„点å,敬请欢迎æä¾›ï¼Œæˆ‘们会虚心å‚考ï¼ä¸è¿‡ï¼Œå› 为æ„è§çš„æ¥æºå¤„比较ç¹å¤šï¼Œæœ‰äº›ç‚¹å本æ¥å°±åœ¨æˆ‘ä»¬çš„é¢„å®šè®¡ç”»å†…ã€æœ‰äº›åˆ™æ˜¯å¤šä½çŽ©å®¶å¤šæ¬¡æèµ·è¿‡äº†ï¼Œå› æ¤æˆ‘ä»¬æ²¡åŠžæ³•è‡´è°¢æˆ–è€…æ ‡æ˜Žç‚¹åæä¾›è€…ã€‚å¦‚æžœä½ æå‡ºçš„æ„è§åˆšå¥½æœ‰åœ¨æ¸¸æˆä¸å‡ºçŽ°ï¼Œä½ å¯ä»¥ä¸ºè‡ªå·±æä¾›çš„æ„è§æ„Ÿåˆ°è‡ªè±ªï¼ç„¶è€Œï¼Œè‹¥ä½ 觉得自己的点å很独特但åˆä¸æƒ³è¢«ã€ŒæŠ„è¢ã€çš„è¯ï¼Œè¿˜è¯·ä¸è¦æä¾›ä»»ä½•æ„è§ï¼Œä»¥å…é€ æˆåŽç»ä¸å¿…è¦çš„困扰。
未æ¥ä¼šåŠ å…¥æ›´å¤šæ€§çˆ±ç›¸å…³çš„çŠ¶æ€å—?
ç›®å‰æˆ‘ä»¬åªæœ‰è€ƒè™‘到å„ç§æ•感部ä½çš„å¼€å‘度,概念上是开å‘度未达æŸä¸ªé˜¶æ®µï¼Œä¸Žç‰¹å®šå¯¹è±¡è¿›è¡Œæ€§çˆ±æ—¶ä¼šå¤±è´¥ï¼ˆä½†è¯¥ç³»ç»Ÿè¿˜æ²¡å®žä½œï¼ŒçŽ°åœ¨åªæœ‰æ•°æ®ï¼‰ã€‚æ¤å¤–,我们还有精染状æ€ï¼ˆä¹Ÿå°±æ˜¯èº«ä¸Šä¼šæ²¾æ»¡ç²¾æ¶²ï¼Œä¼šäº§ç”Ÿä¸€äº›Debuffï¼‰ã€æ€€å•ï¼ˆä¸Žç”Ÿäº§ç³»ç»Ÿè¿žåŠ¨ï¼Œä¹Ÿä¼šé€ æˆèµ°é€Ÿå˜æ…¢ï¼‰ã€æ·«çº¹ã€è§¦æ‰‹å¯„生ç‰çжæ€ã€‚上述这些内容有些美术已ç»å®Œæˆï¼Œä½†å°šæœªå¥—入到系统ä¸ã€‚
请问未æ¥ä¼šæä¾›å¼€å±€æ•°æ®è®¾ç½®å—? (例如起始状æ€ä¸‹ï¼ŒçŽ©å®¶æœ‰é¢å¤–的点数或技能)
æˆ‘ä»¬ä¸æä¾›å¼€å±€è®¾ç½®å„ç§å‚数的功能,但会考虑这个å¯èƒ½æ€§ã€‚
请问女主角的外观能改å˜å—?
æˆ‘ä»¬æœ‰æ˜Žç¡®é’ˆå¯¹å¥³ä¸»è§’å¤–è§‚æ•´æ”¹çš„è®¡ç”»ï¼Œå…·ä½“å°†åæ˜ 在å‘型与å‘色上(除了现在的çŸå‘外,还会有ä¸é•¿å‘以åŠé•¿å‘这两个å‘型)。æ¤å¤–ï¼Œä¸Šé¢æåŠçš„æ€€å•è‚šã€æ·«çº¹ä¹Ÿä¼šæ˜¯æ›´æ–°çš„é‡ç‚¹ã€‚这次更新时间拖那么久,其ä¸ä¸€ä¸ªåŽŸå› å°±æ˜¯æˆ‘ä»¬æŠŠæ‰€æœ‰çš„æ¨¡åž‹éƒ½é‡æ–°æ•´åˆï¼Œè¿™æ ·æ‰æœ‰åŠžæ³•å®žä½œä¸Šè¿°ç³»ç»Ÿã€‚
若有更多问题,欢迎在Discord或者赞助平å°ä¸Šå‘问,我们会尽力回ç”çš„ï¼
ゲーム内容Q&A
(添付画åƒã¯ã€ä¸»äººå…¬ãŒæ‘を襲撃ã—ãŸéš›ã®ã€Œå‹‡å§¿ã€ã§ã™ã€‚何ãŒèµ·ããŸã®ã‹ã€å½“ã¦ã¦ã¿ã¦ãã ã•ã„ï¼ï¼‰
ゲーム開発ãŒé€²ã‚€ä¸ã§ã€ã‚µãƒãƒ¼ã‚¿ãƒ¼ã®çš†ã•ã‚“ã‹ã‚‰ã‚ˆã寄ã›ã‚‰ã‚Œã‚‹è³ªå•ãŒã„ãã¤ã‹ã‚りã¾ã™ã€‚今回ã¯ã€ç‰¹ã«é »ç¹ã«å°‹ãられる質å•ã‚’ã¾ã¨ã‚ã¦ã¿ã¾ã—ãŸã®ã§ã€å‚考ã«ã—ã¦ã„ãŸã ã‘れã°å¹¸ã„ã§ã™ã€‚
å°†æ¥çš„ã«é…力値や関連アイテムã¯è¿½åŠ ã•れã¾ã™ã‹ï¼Ÿ
ç¾æ™‚点ã§ã¯ã€ã‚²ãƒ¼ãƒ ã«ã€Œé…力値ã€ã¨ã„ã†æ¦‚念ã¯ã‚りã¾ã›ã‚“ãŒã€ã€Œé…力ã®ãƒãƒ¼ã‚·ãƒ§ãƒ³ã€ã¨ã„ã†ã‚¢ã‚¤ãƒ†ãƒ を計画ä¸ã§ã™ã€‚ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã®åŠ¹æžœã¯ã€æ•µå¯¾ã™ã‚‹ç”Ÿç‰©ã«å¯¾ã—ã¦ãƒ˜ã‚¤ãƒˆå€¤ã®è¨±å®¹ç¯„囲を広ã’ã‚‹ã“ã¨ãŒä¸»ãªå½¹å‰²ã§ã™ã€‚ã¾ãŸã€ã“ã®æ©Ÿèƒ½ã‚’クエストやストーリーラインã«çµ±åˆã™ã‚‹å¯èƒ½æ€§ã‚‚ã‚りã€ä¾‹ãˆã°ã€é…力値ãŒé«˜ã„å ´åˆã€èª˜æƒ‘を使ã£ã¦ç‰¹å®šã®ä¼šè©±ã‚ªãƒ—ションを解放ã§ãã‚‹ã‹ã‚‚ã—れã¾ã›ã‚“。
町ã«ä¿å®‰å®˜ã‚’è¿½åŠ ã—ã€è¨Žä¼ã‚¯ã‚¨ã‚¹ãƒˆã‚’æä¾›ã™ã‚‹äºˆå®šã¯ã‚りã¾ã™ã‹ï¼Ÿ
ã¯ã„。実際ã€ã‚´ãƒ–リンルートã«ã¯ã™ã§ã«ä¿å®‰å®˜ã«ä¼¼ãŸå½¹å‰²ã®ã‚ャラクターãŒç™»å ´ã—ã¦ã„ã¾ã™ã€‚一人ã¯èµ¤é«ªã®å¥³æ€§ãŒçއã„る特別討ä¼éšŠã®ãƒªãƒ¼ãƒ€ãƒ¼ã§ã€ã‚‚ã†ä¸€äººã¯æ£®ã®è¦å‚™éšŠã®æ–°ä»»å¥³æ€§éšŠé•·ã§ã™ã€‚ãŸã ã—ã€è¨Žä¼ã‚¯ã‚¨ã‚¹ãƒˆã¯ã¾ã è¿½åŠ ã•れã¦ã„ã¾ã›ã‚“。ã“れらã®NPCã¯ã€ãƒ—レイヤーãŒäººé–“陣営やゴブリンã®ã‚ˆã†ãªæ•µå¯¾é™£å–¶ã®ã©ã¡ã‚‰ã‹ã‚’é¸ã¶è‡ªç”±ã‚’æä¾›ã—ã¾ã™ã€‚å°†æ¥çš„ã«ã¯ã€ã“ã®è¨è¨ˆã‚’ä»–ã®ç”ºã«ã‚‚広ãé©ç”¨ã™ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™ãŒã€ä¸¡é™£å–¶ã®å¥½æ„Ÿåº¦ã‚’調整ã™ã‚‹ã‚ˆã†ãªã‚¯ã‚¨ã‚¹ãƒˆã¯éžå¸¸ã«è¤‡é›‘ã§ã‚ã‚‹ãŸã‚ã€å„ªå…ˆçš„ã«é–‹ç™ºã™ã‚‹äºˆå®šã¯ã‚りã¾ã›ã‚“。
モンスターãƒã‚¹ãƒˆã®æŽƒè¨Žã‚„å ±é…¬ã‚·ã‚¹ãƒ†ãƒ ã‚’è¿½åŠ ã™ã‚‹äºˆå®šã¯ã‚りã¾ã™ã‹ï¼Ÿ
個人的ã«ã€ã€Žã‚¦ã‚£ãƒƒãƒãƒ£ãƒ¼3ã€ã®ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ãƒã‚¹ãƒˆæŽƒè¨Žã‚·ã‚¹ãƒ†ãƒ ãŒå¤§å¥½ãã§ã™ã€‚æ‹ ç‚¹ã‚’åˆ¶åœ§ã™ã‚‹éš›ã®é”æˆæ„Ÿã¯è¨€è‘‰ã«å°½ãã›ã¾ã›ã‚“。ç§ãŸã¡ã‚‚ã€ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ã‚ャンプを将æ¥çš„ãªé–‹ç™ºã®é‡ç‚¹ã®ä¸€ã¤ã«ã™ã‚‹ã“ã¨ã‚’目指ã—ã¦ãŠã‚Šã€æŽƒè¨Žã«ã‚ˆã‚‹è©•åˆ¤ã‚’å ±é…¬ã¨ã—ã¦æä¾›ã—ãŸã„ã¨è€ƒãˆã¦ã„ã¾ã™ã€‚ãŸã ã—ã€ã“ã®ã‚·ã‚¹ãƒ†ãƒ ã¯ãƒ¡ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒªãƒ¼ã¨ã¯é€£å‹•ã›ãšã€ç‹¬ç«‹ã—ãŸæ”»ç•¥è¦ç´ ã¨ã—ã¦å®Ÿè£…ã™ã‚‹äºˆå®šã§ã™ã€‚
æ‘を襲撃ã™ã‚‹ã‚¹ãƒˆãƒ¼ãƒªãƒ¼ã¯ã‚りã¾ã™ã‹ï¼Ÿ
ゴブリンルートã®ç¬¬2フェーズã«ã¯æ‘を襲撃ã™ã‚‹å†…容ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ï¼ˆæ¬¡å›žã®ãƒªãƒªãƒ¼ã‚¹ã¯ç¬¬1フェーズã®å†…容ã§ã™ï¼‰ã€‚ã¾ãŸã€ã‚¨ãƒ«ãƒ•ã®ã‚¹ãƒˆãƒ¼ãƒªãƒ¼ãƒ©ã‚¤ãƒ³ã‚’開発ã™ã‚‹è³‡é‡‘ãŒç¢ºä¿ã§ãれã°ã€ã‚¨ãƒ«ãƒ•ルートã«ã‚‚æ‘を襲撃ã™ã‚‹ã‚¤ãƒ™ãƒ³ãƒˆã‚’盛り込む予定ã§ã™ã€‚
ã‚¯ã‚¨ã‚¹ãƒˆã®ææ¡ˆã‚’ã—ã¦ã‚‚ã„ã„ã§ã™ã‹ï¼Ÿ
メインストーリーã«é–¢ã—ã¦ã¯å¤šãã®ã‚¢ã‚¤ãƒ‡ã‚¢ãŒã‚りã¾ã™ãŒã€æ—¥å¸¸ã‚¯ã‚¨ã‚¹ãƒˆã®ã‚¢ã‚¤ãƒ‡ã‚¢ã«ã¯ã‚„ã‚„ä¸è¶³ã—ã¦ã„ã¾ã™ã€‚ãã®ãŸã‚ã€è‰¯ã„ææ¡ˆãŒã‚れã°ãœã²ãŠå¯„ã›ãã ã•ã„ï¼ç§ãŸã¡ã¯çœŸæ‘¯ã«æ¤œè¨Žã„ãŸã—ã¾ã™ã€‚ãŸã ã—ã€ææ¡ˆã®å‡ºæ‰€ãŒå¤šå²ã«ã‚ãŸã‚‹ãŸã‚ã€ã™ã§ã«ç§ãŸã¡ã®è¨ˆç”»ã«å«ã¾ã‚Œã¦ã„ã‚‹å ´åˆã‚„ã€è¤‡æ•°ã®ãƒ—レイヤーã‹ã‚‰ä½•åº¦ã‚‚ææ¡ˆã•れã¦ã„ã‚‹å ´åˆã‚‚ã‚りã¾ã™ã€‚ãã®ãŸã‚ã€ææ¡ˆè€…ã‚’å€‹åˆ¥ã«è¬è¾žã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ã€‚ã‚‚ã—ææ¡ˆãŒã‚²ãƒ¼ãƒ 内ã«åæ˜ ã•れãŸå ´åˆã¯ã€è‡ªåˆ†ã®æ„è¦‹ãŒæŽ¡ç”¨ã•れãŸã“ã¨ã‚’èª‡ã‚Šã«æ€ã£ã¦ãã ã•ã„。ãŸã ã—ã€è‡ªåˆ†ã®ã‚¢ã‚¤ãƒ‡ã‚¢ãŒç‹¬å‰µçš„ã§ã€ã€Œç›—ã¾ã‚ŒãŸããªã„ã€ã¨æ„Ÿã˜ã‚‹å ´åˆã¯ã€èª¤è§£ã‚’é¿ã‘ã‚‹ãŸã‚ã«ã‚‚ææ¡ˆã‚’控ãˆã¦ã„ãŸã ã‘れã°ã¨æ€ã„ã¾ã™ã€‚
今後ã€ã‚»ãƒƒã‚¯ã‚¹é–¢é€£ã®çŠ¶æ…‹ãŒå¢—ãˆã‚‹äºˆå®šã¯ã‚りã¾ã™ã‹ï¼Ÿ
ç¾åœ¨ã€æ•感ãªéƒ¨ä½ã®é–‹ç™ºåº¦ã‚’考慮ã—ãŸã‚·ã‚¹ãƒ†ãƒ を検討ã—ã¦ã„ã¾ã™ã€‚ã“ã®ã‚³ãƒ³ã‚»ãƒ—トã§ã¯ã€é–‹ç™ºåº¦ãŒä¸€å®šæ®µéšŽã«é”ã—ã¦ã„ãªã„å ´åˆã€ç‰¹å®šã®ç›¸æ‰‹ã¨ã®æ€§è¡Œç‚ºãŒå¤±æ•—ã™ã‚‹ã“ã¨ãŒã‚りã¾ã™ï¼ˆã“ã®ã‚·ã‚¹ãƒ†ãƒ ã¯ã¾ã 実装ã•れã¦ãŠã‚‰ãšã€ãƒ‡ãƒ¼ã‚¿ã ã‘ãŒå˜åœ¨ã—ã¾ã™ï¼‰ã€‚ã¾ãŸã€ç²¾æ¶²ã¾ã¿ã‚ŒçŠ¶æ…‹ï¼ˆãƒ‡ãƒãƒ•を引ãèµ·ã“ã™ï¼‰ã€å¦Šå¨ (出産システムã¨é€£å‹•ã—ã€ç§»å‹•速度ãŒä½Žä¸‹ã™ã‚‹ï¼‰ã€æ·«ç´‹ã€è§¦æ‰‹å¯„生ã¨ã„ã£ãŸçŠ¶æ…‹ã‚‚äºˆå®šã—ã¦ã„ã¾ã™ã€‚ã“れらã®ãƒ‡ã‚¶ã‚¤ãƒ³ã®ã„ãã¤ã‹ã¯ã™ã§ã«ã‚¢ãƒ¼ãƒˆãŒå®Œæˆã—ã¦ã„ã¾ã™ãŒã€ã¾ã システムã«çµ±åˆã•れã¦ã„ã¾ã›ã‚“。
ゲーム開始時ã®ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹è¨å®šï¼ˆè¿½åŠ ãƒã‚¤ãƒ³ãƒˆã‚„スã‚ルãªã©ï¼‰ã‚’æä¾›ã™ã‚‹äºˆå®šã¯ã‚りã¾ã™ã‹ï¼Ÿ
ç¾æ™‚点ã§ã¯ã€é–‹å§‹æ™‚ã«ãƒ‘ラメータをè¨å®šã™ã‚‹æ©Ÿèƒ½ã¯æä¾›ã—ã¦ã„ã¾ã›ã‚“ãŒã€ã“ã®å¯èƒ½æ€§ã‚’検討ã™ã‚‹äºˆå®šã§ã™ã€‚
主人公ã®å¤–見を変更ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã™ã‹ï¼Ÿ
主人公ã®å¤–見を改良ã™ã‚‹è¨ˆç”»ãŒæ˜Žç¢ºã«ã‚りã¾ã™ã€‚具体的ã«ã¯ã€é«ªåž‹ã‚„髪色ã®é¸æŠžè‚¢ãŒåæ˜ ã•れã¾ã™ã€‚ç¾åœ¨ã®ã‚·ãƒ§ãƒ¼ãƒˆãƒ˜ã‚¢ã«åŠ ãˆã€ãƒŸãƒ‡ã‚£ã‚¢ãƒ ヘアやãƒãƒ³ã‚°ãƒ˜ã‚¢ãŒè¿½åŠ ã•れる予定ã§ã™ã€‚ã¾ãŸã€å‰è¿°ã®å¦Šå¨ ä¸ã®ãŠè…¹ã‚„æ·«ç´‹ã‚‚é‡è¦ãªã‚¢ãƒƒãƒ—デートã®ä¸€éƒ¨ã¨ãªã‚Šã¾ã™ã€‚今回ã®ã‚¢ãƒƒãƒ—デートãŒã“れã»ã©æ™‚é–“ãŒã‹ã‹ã£ã¦ã„ã‚‹ç†ç”±ã®ä¸€ã¤ã¯ã€ã™ã¹ã¦ã®ãƒ¢ãƒ‡ãƒ«ã‚’冿§‹ç¯‰ã—ã¦ã„ã‚‹ãŸã‚ã§ã™ã€‚ã“れã«ã‚ˆã‚Šã€ä¸Šè¿°ã—ãŸã‚·ã‚¹ãƒ†ãƒ を実装ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚
ãã®ä»–ã®è³ªå•ãŒã‚れã°ã€Discordやサãƒãƒ¼ãƒˆãƒ—ラットフォームã§ãŠæ°—軽ã«ãŠå°‹ããã ã•ã„。å¯èƒ½ãªé™ã‚ŠãŠç”ãˆã„ãŸã—ã¾ã™ï¼
Winterfire Studio
2025-01-01 16:15:28 +0000 UTCMoriGlitch
2024-12-15 00:02:39 +0000 UTC