Nothing too exciting for this post this week. Mostly just trying to get back up to steam. Clean up my files and notes.
The GIF up top is a small test of using Path2Ds to move around segmented creatures. Each millipede in that image is made of up multiple sprites. Each sprite follows a pre-drawn path. It actually looks better as the sprites get smaller which is a pleasant surprise.
Additionally, I have drawn out my idea for the new parasite system:

Basically, I will have each body part (1) track what parasites it has (2). Then each parasite group will track how many eggs, young, and mature parasites it has (3). This information is then used to generate a preview of the infested body part (4).
This design will allow for multiple infestations. Additionally, it means I can change the position and count of parasites on the fly. Furthermore, it would enable the parasite system to do things like leaving eggs behind. Finally, the body part would expand in fixed increments based on the total parasite count, updating parasite position accordingly.
I will continue work on the parasite system as well as the millipede prize encounter (I haven't forgotten about it). Also, I'm going to be looking through my comments on an older post where I ask what carnival games people remembered fondly. I need to re-organize my notes and plans after that the blitz that was v0.3. It finally feels like Chitinous Carnival is entering the phase where I can focus less on figuring out how the underlying VN system controls other components and more on making content for it.
Soulfur
2021-10-11 15:17:16 +0000 UTCSinge
2021-10-11 03:05:52 +0000 UTCQuan Zillan
2021-10-11 01:37:29 +0000 UTCQuan Zillan
2021-10-10 23:57:39 +0000 UTCXanthius Astros
2021-10-10 22:05:02 +0000 UTCBeta Angel
2021-10-10 22:01:54 +0000 UTCQuan Zillan
2021-10-10 21:47:40 +0000 UTC